reflections-o-the-eternal-cylinder-1

Reflections on The Eternal Cylinder

Hello everyone, with you sfy! Today I want to share with you information and my thoughts about The Eternal Cylindre that has not yet been released from Ace Team. You can know the developers of the game from such projects as Zeno Clash and Rock of Ags. The studio never rolled in the game segment Triple-a and made games, except for a couple of evenings, but their visual component always struck players and left a long mark in memory.

All information about the game had to be dug up on English -language sites and in an interview with developers (also in English :(). A lot of effort was spent, so evaluate and if you put a minus, write a constructive in the commentary.

A small creature called the requirements falls under the control. Spherical creation with a trunk and two short paws. At the beginning of the game, it is at the lower stage of the food chain and cannot withstand even the simplest dangers. But the further we start it according to the plot, the better the requirements adapts to the surrounding hostile world.

The game begins with the fact that the requirements are hatched from the egg and immediately encounters a huge cylinder impending on it. All that remains for him is to run away from the threat. But almost immediately, the creature is at a dead end. Fortunately, the requirements are able to quickly develop mutations from the ingredients eaten by them. He grabs the egg left here with migrating grasshoppers or as the developers called them hop -posts and grows themselves with the same paws. Now such high barriers are not a problem for him.

Mutations do not disappear anywhere and can be combined in one requirement. There are 3 slots for the inventory and the water transferred with it, which either quenches thirst or is used as a tool that consumes a dehydration scale.

By the way about mutations. More https://nongamstopcasinosites.co.uk/international-casinos/ than 50 of them are declared. And here are some of them:

But if you expect to grow an imbalanced demand for yourself and distribute the bream to the right and left, I hurry to upset you. The game is designed just that the victim here is our character. And in most situations he must either scare away enemies, or to use them slyly to solve riddles and fight the rest of the enemies.

The requirements are very fragile and quite easily die if they gape. But nevertheless, they are given abilities for the murder of other incomprehensible creatures. At the moment, only two abilities are known – they can spit with fire balls and emit toxic gas.

Why am I talking about them in the plural? Yes, because the developers gave us the opportunity to create a whole group of requirements and endow everyone with their own characteristics. Some of them will be aimed at solving puzzles, someone to repel enemies, someone to defend, and who is to continue offspring. The game is at the PRE-ALPHA stage and the developers themselves have not yet decided what maximum number of creatures could be in the team. The footage with Gamescom shows that the group has more than a dozen demands.

There are 2 types of opponents in the game – these are the inhabitants of this planet and the mini cylinder. And if the former look like outlandish animals, but very similar to the inhabitants of the planet Earth, then the latter represent a much greater interest in studying. They look like a product of the anthropogenic activity of crazy scientists who tried to cybernetize a person, but something clearly went wrong. Also in the game were not without bosses, but so far little is known about them. In their appearance, it is already clear what the game developers are hinted at.

The Eternal Cylindre is the spiritual heir so loved by many SPORE Game. This is also evidenced by the tag, the very first publication of the concept of the game, in the video on the YouTube channel of the developers. You can draw a large number of parallels in these games. From similar management and visual series to modifications of creatures.

As well as in the SPORE – the card will be automatically generated for each new passage, which will allow you to receive a new game experience. Only plotly important locations will remain unchanged and registered in advance.

In the study of locations, we will meet luminous circles and elders of the requirements next to them, both living and not very. They will be able to help restore genetic memory and tell what is happening on this planet. Only a limited amount of information can be obtained at a time, because the cylinder always moves next. And this moment is very interesting, because all technological and complicated structures are somehow related to the requirements. Apparently the beginning of the game just falls on the crisis of this planet and they simply do not have time to tell us this, because we were only born, and the requirements themselves are a dominant look on this planet and have a rather rich history. And it is on their shoulders that the task is to save this world.

And now about the main thing – the ancient cylinder. What is it and how to deal with it? At the moment, it is known that the cylinder can be stopped for a short time by activating the protective towers, this gives a limited time to study the location. But like a berserker, he accumulates energy and after each destruction of the towers is gaining momentum.

The cylinder is controlled by the anthropomorphic creation. Here lies the allusion of developers on a modern consumer society. A person is engaged in his activity, like a virus destroys this beautiful world, but nature is always stronger and will find a way to protect himself from all parasites. Let the defender not pose a threat at first glance and can hardly contrast something with his tiny paws. But do not forget that even the most powerful waterfall originates from a tiny stream.