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How developers teach a player.

Tutorial – training, one of the most important aspects of video games. It depends on him whether the player will be able to move without problems in the plot, realizing what is required of him or will poke into all corners, like a blind kitten who was not told what buttons to click for walking.

Such a perspective scares many developers and some of them literally go crazy. They are afraid that the player, like a small child, will not be able to do without constant tips and reminders, about what is required of him and abandon their game. Such thoughts – make the developers much more often and describe the actions that the player must be performed in more detail.

Someone approaches the study of training with all responsibility, perceives it a full-fledged part of the game and thinks how to convey information more accessible to the player so that he is interested in. Some think about this, after the majority of the mechanic developed and realized, and only then ask the question: “And how to figure it out for a player”.

Click the jump to jump.

In many games, developers like to throw a whole wall of the text in the player’s face, where they will describe in detail what he sees in front of himself or what he needs to do and what it will lead. Often this decision does not cause players nothing but irritation or in certain cases – aggression.

In 2013, that is, seven years ago, Ubisoft ridiculed this approach to Far Cry: Blood Dragon. This is an addition to the third far Cry’yu, which was given nostalgia for the militants of the 80s in the satirical manner and their hyperbolized to steep characters, such as, for example, Snake Pliskin in a shoot from New York. Satire – allowed Ubisoft in addition to the hackneyed cinema cliches, to ridicule some ossified habits.

At the very beginning, the developers carefully take away the control from the player and offer to read the text where we are asked to click the “Jump” button to jump, “sit” – to sit and “look around” – to look around.

All these events are included in the plot. The main character is a cyborg, and his friend, for the sake of a joke, included in it the program “Teaching for dummies”. Thanks to this, you have to read obvious things, and then, upon the instruction of the game, you need to perform them. At the end of the training – the walls of the text reach an inconceivable amount and you already begin to get tired of skipping them, and the game makes fun of the player. “Tired of training? Buy his premium version, and it will pass the game for you!” – then no one knew that in the future Ubisoft could not recognize his own sarcasm.

We can say that the developers actually do not know how to make normal training and decided to disguise their stupidity with the help of irony. Such an opinion could have the right to a living if Blood Dragon was not an addition to the third Far Cry’yu, where the training was made with an exemplary way.

The game begins with the escape of the protagonist from the pirate camp. He is kept in a cage with his brother – a grant that will serve at the initial stage of a mentor. They are selected from a conclusion and they have to overcome the segment of the game, which is learning. Grant leads the player through various obstacles that are made in order to teach him the main mechanics.

When the main characters reach the first pirates, the grant says to bend, and the game carefully highlights the hint at which button can be done and gives a small description of what effect will be from this. The description is as laconic as possible, it can be read in a couple of seconds, and it does not pause the game, which allows you to observe the pace of gameplay and does not distract the player.

The description that pauses the game is also present in the game. It has details and a mini-roller for demonstration, but this description is not present in all a mechanic, and is an optional. The player himself decides whether he needs details or he already understood everything.

Training is divided into two stages. In the first, along with Grant, the main character recognizes the foundations of management and the main mechanics on which the entire gameplay will be built. In the second stage, a player to get acquainted with Denis, who will teach him how to hack towers, hunt and create objects.

All training is built on the actions that are inscribed in the plot, where the player is not just telling about various mechanics, but immediately forced him to do them to learn and all this in the context of the narrative.

Thanks to this approach, when the training is inscribed in the plot, it is built in such a way that the player can safely try the basics and does not have irritating walls of the text – the player remains immersed in what is happening, the gameplay pace does not get down to the sake of accessible explanations, and the training is perceived as a full part of the gameplay.

For contrast, you can take a fifth, which came out recently in 2018. It seemed that for so much time since the third part, the developers could learn many new things, study the player’s psychology and build training in such a way that he would be comfortable playing the rest of the game, well, or at least not make mistakes that there were not before.

The fifth far Cry in its structure is very similar to the third part, but is made at a much worst level. Instead of a linear dive, where the player is taught the basics, he is immediately thrown into a huge area where it is not clear where to go, and he is alone left with hostile sectarians, in the struggle against which he is a profan. There is a hostile atmosphere, where a player can make mistakes about which the game does not warn him and those who first play a similar game – this can be out of the rut.

The second stage of training begins on a separate island, where the player is already taught in more detail the main mechanics, but all this is done through extensive walls of the text that put the game in pause. Even seemingly a simple action to change weapons is shown in the form of a wall of the text so that the developers know for sure that the player will not miss their tips.

Far Cry 5 is a great example of what I talked about. Developers go crazy with anxiety that the player will not accidentally notice any hint. They even when going to the car constantly show which buttons they are responsible for what.

The developers tried with all their might to make their game as friendly as possible, but they forgot to smoothly enter the player into the gameplay and did not think through the training segment as a full part of the game, but made it as an appendage.

I act as an apogee of such madness: Middle-Earth: Shadow of War and Rage 2. In the first, the developers came up with a huge number of mechanics and various actions that complicate the game, but do not bring any cardinal innovations to the gameplay, only slightly diversify it.

For each such action, starting from control to a description of various objects, the developers carefully roll out a wall of text on the player, which pauses the game.

As the game, flashing inscriptions often arise https://frenzinocasino.uk that you can make any action that you pumped or distribute skills points.

The game simply ceases to be a game from which you enjoy and turns into annoying instructions that many throw when buying any household appliances. The only difference is that the developers have flexible opportunities for training people who will play their games, but in Shadow of War, they decided not to bother with something like that. They decided to simply smear the entire learning segment for several hours, and then constantly make reminders of various functions. Thanks to this approach, the players are in constant expectation of when a full -fledged game will already begin.

In Rage 2, everything is in a very strange way. This is a first -person shooter, which, from the very moment of its announcement, appeared before the players as an adrenaline mixture of madness and black humor and the developers from the very beginning of the game throw a player in the thick of the events.

A certain pace is set, comparable in the intensity of passions with the American slides and this is damn cool, but there is only one “but”.

All adrenaline, and with him pleasure – immediately disappears when the player is taken away from the control and forced to read the message about how to correctly change the weapon or how to restore health or it may be interesting for you to know what phylrest batteries are? The frequency of such messages simply rolls over. The number of tips is comparable to those in Blood Dragon, but there all this is irony and ends in the first ten minutes.

Rage 2 is seriously trying to teach the player to his mechanics in this way and is engaged in this for quite some time. This is enough for the player to be tired of such an approach and began to perceive the game not as entertainment, but as a routine and he wanted to turn it off. Although, it would seem, a game with such a frivolous plot, just begs for making some crazy learning in the style of the same Blood Dragon, but we have that we have.

But in what games then, training is done correctly and what does the correct training mean in general?

Training is part of the game.

Many developers, especially in shooters, create a peculiar, and sometimes literal, obstacle strip where the player is taught the basics of their game. One of the most interesting examples is the Call of Duty series and those parts that came out of the pen of Zapopel and the company.

In the first Modern Warfare, the protagonist is trying to get into a special detachment. He is checked in how well he knows how to shoot and handle cold weapons. The audit acts as training, where the player first meets the basics of management. He is taught shooting from the hip and from the sight, he is told that some obstacles can be pierced through and he recognizes one of the cherished truths of any shooter: “pulling out a gun is faster than reload the rifle”.

Then he appears in front of Captain Price, which makes him go through an obstacle strip, which in miniature represents the whole gameplay of the game. The player can make any mistakes, but due to the fact that Price at the beginning says that the record holder: Hus-has met in 19 seconds, the player wakes up a sense of rivalry, and he can make several attempts to win the record, thereby honing his skills in the game. And in the end, based on the set time, the game offers to choose the level of complexity for passing. This training turned out to be so tight that many began to conduct speedlers only on this segment of the game and this is how the world record looks like.

In the second part, the developer resorted to such a technique, but the main character no longer undergoes training, but acts as a mentor who demonstrates his abilities in the label of the shooting with yellow -bore newcomers. This is a great solution where the player learn the same actions that he learned in the previous part, but thanks to the context, he perceives it as something interesting. But the most important thing is that the walls of the text that break the player’s connection with the game do not pop up before the player, he himself to study through the gameplay how to play and all this is perceived by part of the plot.

The company resorted to a similar style of training in the very first Call of Duty, in which the player needed to go through an obstacle strip and learn to use various types of weapons. But I liked how they disguised and entered some tips into the plot.

When the player is taught to use the camera, he is asked to look at the old propaganda posters in turn, on which the developers tried to convey the main ideas of the game in a stylized image, which were new in the early 2000s in the early 2000s.

• move together like a team.
• Always run up from shelter to shelter.
• Return before going on the attack.

Call of Duty has popularized a similar type of gameplay and such an approach to learning cannot but rejoice. In fact, games that teach the player in this way are a huge set.

In a series of Hitman games, in each part we are invited to go through a mini level that serves as a tie of history and teaches the player the main mechanics who will be constantly applied in the future.

In the first Splinter Cell, Sam Fisher needs to go through an obstacle strip to be taken to a special unit. While Sam knows all this in the plot, the player learn acrobatics, passing the obstacle strip, interaction with enemies and how secrecy works in the shadows.

The player is offered to survive the usual day of the protagonist in Heavy Rain, in which it is necessary to perform the most common actions in order to get acquainted with the unusual management for that time. Unlike the previous game of David Cage, where the player was forced to go through a kind of tutorial that broke the fourth wall and did not fit into the game narrative, in Heavy Rain, training acts as a form of history and tries to reveal the characters.

All the games that were called by me once offered an innovative gameplay, which in most cases was first met to the player. But despite all the innovations, these games were able to avoid temptation: to click the wall of the text in front of the player, which would allow them not to think about such a simple thing as training.

One way or another, in many such games, the tutorial tried to enter into history, but at the same time, it is perceived by a segment that acts as a kind of prologue before the start of the main actions.

Many people fall into despondency when they find out that they need to teach something new. They have persistent associations with the monotony of what is happening, and all this flows into a bored state when all motivation disappears. We have repeatedly heard that training is best conducted in the form of a game, then a person will be easier to perceive the information received, and he will want to learn more and more.

This approach concerns video games, but since they themselves are “game’ ’, training should be as invisible as possible to immediately immerse the player in the process of what is happening. I know at least two games that were able to achieve something similar.

Ideal training.

The best training is training in practice, which means that the player needs not to tell how something is done, but to show. Valve understood this best when they developed Half – Life 2.

A few years ago I watched the video of Mark Brown about how Half-Life 2 creates invisible training and I was very interested in this approach.

The game has several unusual mechanics who can meet the player for the first time, which means that it is necessary to pay close attention to that he learned well, which the game wants at a certain moment.

To teach a player to teach something, developers create contextual situations that are trying in every possible way to distinguish in different ways so that the player remembers them as something unique.

How to teach a player to use advanced physics? You can focus on the world of the game and its totalitarian regime, where people require constant subordination. To do this, one of the future opponents throws a jar to the floor and with a mockery forces the player to raise and put it in the urn. The player lifts her and the inscription appears in front of him – “throw the subject”, the curious player immediately has a thought in his head – “what if …” and he throws the jar into the offender, for which he receives a club on the head.

How to teach a player to fight new opponents? First you need to show what they are capable of. When the player sees Barnaka for the first time, he immediately eats the crow who fell into him in the tentacles. The player understands that it is better to fear them. Further in the plot it is necessary to squeeze into a narrow passage, which is forced by barrels and the player, as if by accident, pushes them and together with them glides in the tentacles of these monsters, but they grab the barrels that fell ahead. It comes to the player that in this way it is possible to pass by these creatures and when he sees a few among the pile of barrels that can be blown up, he again has a question – “What if …”. He throws a barrel, sets it on fire and destroys the whole cluster of enemies who tried to gobble up.

The game adheres to such a design in everything. Where it is impossible to build this – invisible training, it still introduces a character who will explain the work of a device and will do it in the context of the history itself. Immediately you can remember how Alex teaches the player to use a grave gun, by playing with her pet-“dog”.

Half-Life 2 was released in 2004, and in 2012 it was awarded the title “Best Game of Decades”. For 16 years, a huge number of games have been released since its release, but it seems to me that one of them is as similar to Half-Life 2 and is trying in every possible way to develop her ideas-I’m talking about The Last of Us.

I know that many such an opinion may seem absurd, because I have repeatedly heard that this is not even a game, but an ordinary “kinzo”. Honestly, I do not know how to convince these people, and I’m not sure whether it is necessary.

I have already addressed The Last of Us when I made a video about the game narrative and there, as an example, I analyzed this game on a par with the first Half-Life. In my opinion, these games are very similar to each other and seek to achieve the same goal – the maximum immersion of the player. And training is the very first stage to achieve this goal.

The Last of US begins with a prologue that serves as a form of history and reveals one of the main characters of the game – Joel. The developers tried not to load the player with excess mechanics from the very beginning and made training very smoothly tied on the plot. I immerse a player in history without rushing, give him time to get comfortable with management. For this, in a calm atmosphere, he controls the daughter of the protagonist and wanders around the house, trying to understand where her father went. As the events develop, management goes to Joel, after the heroes had an accident. The daughter turned her foot, and her father takes her in her arms, giving her a gun to his brother to protect them.

Most developers in such a situation would like to teach the player shooting, but the Naughty Dog simply speed up the gameplay pace. They offer the player to flee, so that he is already used to fast movement and teach him to distinguish between contextual landmarks that serve as hints for where to move.

For example, a bright refueling attracts the attention of the player, and he begins to run to it, thinking that you can hide, but a car crashes into it and an explosion is heard, after which a lamppost falls, simultaneously blocking the way to the player and indicates the right direction.

The next landmark is a cinema, the sign of which illuminates the street with light, but after another explosion, the light goes out and the only lamppost that is on the street that burns near the alkalka, where the player needs to move.

Throughout the game, the developers are using this approach to navigation, which is taught the player at the very beginning. And to build all training precisely on the principle: “Training is part of the game, part of the plot”.

How in most games they teach shooting? Usually we meet the first enemy and we tell us which button you need to press to shoot, in the worst version – the game is paused.

In The Last of US, the player is taught to shoot for the first time not at enemies, but by a doomed person who became infected with a virus and asks to interrupt his suffering. The inscription appears in front of the player: “L2 – aim, R2 – shoot”. A similar action causes an emotional response in the player, immerses him in history, makes it possible to penetrate more deeply and … just teaches to shoot.

You can rightly notice that all the games I have named are not too complicated for the development of most players, so it is much easier for developers to do training. There are also various simulators, strategies and just games in which there are mechanics that are difficult to describe in a nutshell.

But I still believe that many developers simply do not want or forget to devote enough time to such a segment as training. On the example of the Far Cry series, one can perfectly notice how games with almost identical mechanics teach the player differently, and in the same strategies the narrator is often found, which is inscribed in the plot and is a kind of assistant to the main character.

Teaching in the game is not an appendage that needs to be endured to start the main game. Training is a full part of the game, which must be correctly entered into the narrative and make it as simple as possible, but at the same time practically not noticeable. Yes, this approach takes a lot of effort and time, it is necessary to understand the psychology of the player well and know what audience the game is being developed for, but as one maxim said: “No pain, no gain. Capisce?”

fairy-tale-dlyu-dovo-label-review-1

A fairy tale for the devil/rebel from the dead. Review.

Well, then we go along the inclined and bury the hundred -meter steps. The next stop is Chelendzhi and Lifehacks from Tiktok.

Well, today – let’s talk about Manhwe.

No, not manga, but Manhwe.

Manga is a Japanese answer to American comics. About how this direction arose, developed and came to the current state I will not say. I will only say that the history of the emergence and development of modern manga is very peculiar, and is the result of the clash of Japanese and Western – primarily the American culture.

Well, manhi is a South Korean brother of the Japanese manga.

I would add that the brother turned out to be strange and a little defective. This is largely due to the fact that Manchu is published online, so the pages of the Korean genre are long-and-yin, like pasta. So that it is convenient to look on the phone, scrolling the page down without the need to turn over. And the distance between the frames is such that the Japanese Mangak of the middle hand can shove a vanshot, pilot production there, and there will still be a place for Hentai Dodzi.

So that you understand what the opinion of Grandfather Kuzmich is talking about.

So that you understand what the opinion of Grandfather Kuzmich is talking about.

The drawing in Manhwa is often lame-as if an animated blanch was circled in Clip Studio and was painfully painted: the flaws are not visible on the screen of the mobile phone after scaling. In short, South Korean works are a very peculiar and often low -quality thing.

She talks about the everyday life of South Korean schoolchildren, pop-eidols and other residents who survive in a territory deprived of the benevolent gaze of the radiant sun Chuchhe!

Yes, yes, yes, I know: there is Noblesse, for example, where the drawing is made with the love and active use of vectors and 3D backgrounds. But let’s not give this example? And I will not remember what Noblesse ended.

And I will not remember the film adaptation.

There are tetles deserving at a worthy drawing and plot – but now not about the tops of the rating. I want to talk about two works that mean a lot to me.

About two paths, and one uncertain stamping on the spot.

About how to leave at the peak, leaving behind a lot of questions – and return, causing gossip.

Sit down, traveler – I will tell you a fairy tale that only the devil had heard before.

Fairy Tale for the Devil/A Fairytale for the Demon Lord

The path of the nameless knight was long and thorny. His armor was covered with traces of many battles, and the monomolecular blade of the sword was rocking to hooks and ravings. It is not necessary to appear before the great enemy in this state – but to get here already a achievement. Many disappeared earlier: died in the mouths of dragons, from the plasma charges of the yotunes, or fell this harsh place.

It kills on its own – a place at the end of time. And in the center of it stands a tower from the frozen time. The princess and her kidnapper are waiting in the tower.

A lot of swords are stuck around the tower in the ground – these are the graves of great heroes who used to reach here, but failed in the final.

The nameless knight had to replenish the list of the fallen – but at the last moment the hero was able to turn the tide of the battle, and fate that did not spare the Great, slammed the mouth in front of an ordinary pawn.

The nameless knight freed the princess, defeated the darkness, and received a name. However, the pawn can consider herself a ferret arbitrarily, but remains only a bone figure that is cleaned away when the game is over.

We distract a little from the high style, and let’s go read, but not the “Fairy Tale for the Devil”, but this is this volume of Scandinavian legends. Or an article from Wikipedia – although who knows how it is written there now. Suddenly now one is not one-eyed bearded white man, but a one-legged black trans-lasbian?

The world of fairy tales is filled with restraints that may be leading to nowhere are the plot lines to which the author scored. In this seemingly Scandinavian fantasy, cyberpunk elements are full of: spells, for example, this is a binary code that is transcribed to reality. Android-like giant-Jotuna also on the spot.

From this, the sensation of the unsteadyness of what is happening only increases. It reminds Blam a little: no one will reign with you, dear reader. Look, read, go into Wikipedia, and think out – what and how is happening. In one hundred and six six percent, you will think of incorrectly, but even more interesting.

The local sacred city of Asgard is filled with life – and characters from another work, which we will consider later – but they do not show it to us. Simply – the happy kingdom that rules the glorious one, wise and one -eyed old man. However, the old man is tormented by the idea that sooner or later a gray top will come and arrange an ragnorek.

He surrounded Asgard with giant walls, created an army of knights, he serves as a giant Hamdal – and this is still not enough, fate inexorably approaches the ruler of Asgard. So – and to all the inhabitants of the sacred city.

Fate cannot be broken by force – but you can correct, deceive, put out.

The All -Totanist and the Great Sage developed a cunning plan: to create a princess. A trick that will take a blow of fate, a doll of atonement from its DNA and dreams. Weapons against the seemingly omnipotent rock.

And then it turns out that this decision cut the work into two parts, rewritten the source code of the world, conducted the reverse ragnorek, caused cataclysms and created a new universe, where the princess was no longer a princess, but one – not one, but Loki.

Because Yermungand.

By the way, both Fenrir and Yermungand Spin Time Casino are in this story, only I will not show them to you. Because you have no runic stones and security protocols are outdated.

More recently, I did a review on Werewolves, Where for himself and the audience he explained the plot. A fairy tale for the devil – This is where the plot does not want to interpret. He is simply – there is. As is, for example, the Army General of Demons, who turns out to be a large -breasted demoness in a biotic armored vehicle.

What are still necessary, reader?

And yes, in previous reviews I scolded films and TV shows for a shitty plot and lack of content with a beautiful visual, but you do not understand, this is another, leave me alone.

Better look at what a beauty here is a hugin!

And at this place I will transfer the topic to technical performance, where I will include both drawing and submitting the plot. I already mentioned Blaim, but for the entire manga of the tsutemi niheya, I can not remember a single joke. There the characters are nome and mechanistic.

IN Fairy tale There are dialogs and communication between the characters (knight and hugin, first of all), and jokes. True, the last point is very controversial, because the jokes of category B, and very situational. Maybe the Koreans are funny – but I’m not really. However, one of the main purpose of uncomplicated jacks is a decrease in the intensity of pathos and the breakdown of the fourth wall.

And there is enough pathos here. Without Epica, tear, severity and bloody splashes to write a story with Scandinavian motifs and the shadow of an approaching ragnorek – this is a waste of time and effort that the author put in a drawing.

She is very peculiar. Simple, somewhere a little schematic. The figures of the characters are angular and elongated, far from the standard “eight heads in height, the width of the shoulders are two and a half head”, but most characters are not people, but have cybernetic implants, improvements, or covered with armor. It is difficult to confuse them among themselves – except in cases where it is necessary for the plot – and the design of armor with all the simplicity clings.

The action also resembles a blum – however, on the minimum wings, because the format does not allow you to create battles as the master of them did. But there is a monopolcular sword that lengthens and cuts a giant tower, and the battle of warriors, from whose blows the earth shudders. And a thousand -headed cybernetic dragon, the destruction of which enables the earth and the sky to separate.

Separately, it should be noted the colors that revive this deceptively simple picture. Basically, it is slightly darkened and grayish, and against such a background, bright scarlet blood or shots stand out. The picture seems simple – but alive. The devil knows how to achieve this. Only a meme about the fact that while you are lazy-some Asian shakes the skill is on the mind.

However, not only pathos stories about the cyber-river, the author Kim ENG Hwan is good. Yes, I only now called the author of the author, which translates approximately like “garlic duck”.

Strange nickname, of course. How such people think over … I can’t imagine.

So, in addition to pathos stories about cyberrs, Kim ENG Hwan is also good and Paffsona history about rock musicians.

Zombie-rockers, disappointed in life and with a head in the form of a skull, which certainly have nothing to do with a ghostly racer.

Rebellious /Wake Up Deadman

To begin with, I’ll say that I never loved the zombie apocalypse, and indeed I have a cool. When it comes to the world destroyed by the cataclysm, I understand that in such a world moral values ​​and ethical norms will differ from modern. Shocking me with the fact that people eat their own kind, in the course of slavery, and they can let anyone in sausage, regardless of gender and age, will not come out.

Yes, you can go into some fierce tin and meat for the sake of tin and meat, with Guro and other charms, so sweet heart of our Libertarians, but I will not read this-boring.

I owe my equanimity to the NTV news, which I watched in childhood, and a whole squall of young, but ambitious authors, whom I once belonged … do not dare to condemn me, I was young and I needed money!

Wake Up Deadman, Or Rise, dead draws not ordinary zombie apocalypse. And not the apocalypse is at all.

Just the dead have returned to life – they walk, think, they say, and dream. Yes, now it is a little like “the warmth of our bodies”, and there is even a nearby line, but it is felt as a mockery of a cruel author over his heroes.

An ordinary Korean schoolboy, a colleague and rival of an ordinary Japanese schoolboy. As I already said, manhi is a painful and slightly defective brother of the Japanese manga, because Iceaki-loaders here work through a stump-column, and instead of sending a lilay and cats of the Sahu, the sahu’s lifes and cats. True, he died in heroic and tragic, saving a girl named Chukhen, who loves music and played with Sahu in the school group. And now she is leaving in the hope of succeeding, becoming a singer.

And Chukhen is a secret love, which the hero never had time to admit.

But all this does not matter, because our fan of playing the guitar is again able to walk and wants to admit the girl in love! So – on the way! Forward, forward – for not fulfilled desires! True, a too cheerful hero is a bad hero, because a young man should balance the skull.

This is a harsh man who is also a musician, but instead of a guitar, a reserve of weapons and ammunition is carrying a reserve in a case, from a pistol to RPG. Here it would be joked that all Koreans of the nerds who love RPG, but it is not worth joking over the skull-for he is very, very serious, harsh, brutal and … uh ..

Anyway, everything is brutally, severely and mercilessly here – after all, Sahu was even a casting for a role in a fairy tale for the devil. Yes, between these two works there is a connection in the form of somewhat abandoned Easterns. Like Sahu, who hangs out in Asgard. Or the design of the skull.

The colloquial part of the Manhwa – 95 percent dispute between a young and optimistic schoolboy, and adults who have lost hope of a man. Both musicians, rockers and dead, but this dispute is not a hindrance, but rather on the contrary – a catalyst. Minor heroes also deliver. For example, a doctor who shreds dead corpses and thereby provides living dead with spare parts, and in some cases is able to organize an upgrade. Or a schoolgirl who came under the hammers.
Or Chuhen.

But it is not that chukhen that from the beginning – and her namesake, met by Sahu at the time of the planned date with asphalt. The girl managed to evaluate all the charms of the life of the cancer patient and experiences terrible pains. And he believes that she has much more in common with two talkative dead than living people.

If I had done a deep and thoughtful analysis, I said that in Manhwa they are quite straightforwardly showing how the main character runs for a dream from his past – Chuhen from school – blindly ignoring the present. Another girl with the same name, which is clearly much harder.

And an evil dog that rushes at the Sahu at the beginning is a symbol. The White Dog came to punish the young and already dead soul generation of Koreans for all those horrors that the four -legged friends of man experienced the fault of their ancestors.

But I will not, because the club of Lovers of LNGS for one video is higher, Boyce.

Well, there is also a character named Doberman.

I will not describe it, as to tell him what is there under his mask. Want to see the face of this gulchitai – you will find out for yourself.

Well, about what is manh?

Maybe about the path to the dream. Or about ordinary unfinished things – not without reason one of the characters now and then recalls the sea, almost like in the film “Come to Heaven”. Well, or, if you believe the author – “About the stuck people”.

Yes, I must say that the garlic duck regularly appears after chapters in the form of blue … someone. It seems like a troll, but it’s not exactly. Does not hesitate to stimulate the reader and regularly conflict with his editor. Also, on the rights of invited guests, there is a policeman, schoolgirls, sister of the author, and in general – one chapter is a completely solo of the author who apologizes for the absence of the head.

Yes, that is how. The whole chapter is a comic about the author, who says that there will be no chapters. Because he can!

The style of the dead man is not so impressive-after all, a mundane setting does not mean a pathos battle on swords under the roar of crumbling rocks-but still beautiful, despite the simplicity. Again – work with color, light and texture brushes drag.

Chronologically, the dead came out a year earlier than a fairy tale, but then stories were equal in frequency. Also exists Short fairy tale for the devil – This is a set of short scenes, most often of adolesome, or household.

The author also painted all sorts of short fanfiction-historia on one or two pages: Vanpanchman, Betman, Superman, harsh zeropolis in the Western style (I would read that).

However, why am I so crucifying and starting on the fir?

Everything is simple – after reading these two works, I began to make the first attempts to draw. This is a simple but stylish drawing – where there are clearly problems with anatomy and excessive angularity – impressed with expressiveness. This is one of the two authors who showed how to turn a bug into a feature.

About the second we will talk separately, I hope. There the video will be much longer.

Well, both works are finished in some way, I will not say anything about their ending, and I will not spoil. I will only say that there is still a certain bombing in the comments – what is not an indicator of quality?

At some point, the garlic duck said Kra Krya and flew off somewhere. There were different rumors – up to, of course, the death of the artist and move to the DPRK, but in the nineteenth year he returned with the new manga. And once again proved that 19 years are a global marriage of our history: out of ten, a coffin-gube-bush, how can it be returned to the seller?

How to describe it ..

Manchu is called Something does not suit you in the fact that King of Demons Goblin?

Yes, with a question mark at the end.

Let’s start with the name-it annoys me when the name is long and literally tell me what the work is about, not giving the spaciousness for intrigue. Is it really the fantasy of Asian authors still has borders and all catchy names have already staggered?

Once upon a time there was a demon master named Hobkan, he was won. But after a thousand years, stone shackles holding the villain fell. For the sake of revenge, Alex-an elf-mag, who eagers to take revenge on the local submaric police, stamped guards from the fantasy, and the paladins with superpowers, want to take advantage of.

But it turns out that all this pathos magical armor, baked from a fairy tale for the devil, is only a screen, and in reality the great lord of the demons is only a goblin, albeit very strong.

Well, thirdly, this is the next deconstruction and the stem over the fantasy and the RPG, where the lord of the darkness, which has just cut the moon, comes to the guild management and finds out that he, it turns out, has the debt that must be repaid, and the great lord of the demons will shuffle the leg to the office, because it is funny.

And the spells are written to the used level of power.

After all, no one was stuck on stamp fantasy, no one ironized the idea of ​​the “guild of adventurers” and no one described the hero who looks like a scarecrow, but in fact-an imba-implee. And the team also has an orc pacifist, because reasonable green-skinned pitching, it turns out, also hopes for peace and green lives matter. The plan in the form of a harem has not reached the next point of the plan, but I’m sure that sooner or later this stamp will be used.

Dear authors, the deconstruction of the genre and cliche with turning, on the contrary, already got so much that it is in itself cliche. So that if you write a simple story with noble knights and evil forces of darkness, without any turns that change the sides in places – it will seem amazing and new.

Yes, then the plot begins to unfold. Unlike the mysterious world of a fairy tale or the local story of a dead man, there is a struggle of orcs and people against the backdrop of a gobokan and his team, who is crazy for his goal. There are geography, different locations, the struggle of groups with different goals, but ..

But something was gone. Something intangible, called “originality” and mystery. No, sometimes something is breaking through-like a gigantic demonic green steam locomotive, and medieval setting gradually acquires familiar Cyberpanka traits.

I’m sounding now like a fan.

But it’s really a shame that the author, who influenced me, gives out simply a Meshin from the tucked stamps and his ideas, which he used a long time ago. No, this is not the level of the terminator or new stellar wars, but the references for the sake of references and the lazy use of the design for the sake of recognition-I expected something much more.

Particularly depressed by stomping on the spot and the lack of translation into Russian-good, now even Korean can be translated in the very least thanks to the phone. However, not to say that it somehow helps the plot.

As a result, I can advise you to read the first two works, and with caution relate to the latter if you own Korean or have a reserve of patience for translation. However, as I mentioned, Kim ENG Hwan, a garlic duck, is only one of the two authors who at one time impressed me. And the second ..

Well, this is the topic of a separate conversation.

Subscribe to the channel, read these works, unsubscribe – like you, you liked it or not. I also remind you that I am collecting money for a new tablet for drawing – in my VK group there is an appropriate.

conan-exiles-z-in-the-criminal-myth-of-empires-1

Conan Exiles from the Middle Kingdom. Myth of Empires

Pesa game in the style of ancient China. Can be overcome in mmorpg mode, personal servers or solo. And there are also cases, almost like in CS, only the keys are not needed. Impressions of solitary regime.

How to play is determined directly when starting. The usual start means the parallel launch of antiter. You can play on an official server only with Easyatticheat.

I didn’t start it the first time. But he was not particularly upset, t.To. still planned to play solo or in a small company.

There is a quick setup of its server and the passage begins. From the interesting one here we can distinguish the presence of two large cards. One (Eastern Island) is included in the game itself, and the second is added in the free addition to Myth of Empires – Dongzhou Map.

We set up the hero’s appearance. The editor is not so powerful, but quite decent.

The created character appears on the shores of the island where the waves are thrown out.

At the beginning, the protagonist has practically nothing. He knows how to tear grass, collect pebbles, fists to extract branches and wood from trees.

Experience is accrued for any sneeze. I picked up the cobblestone-almost half a level is given to the hero. But this is only at first. Somewhere the level from the 25th development will slow down quite much, the experience will need more and more.

As the hero is pumped, a mountain of production and construction recipes falls. More than 1300 items have been announced, which can be scattered. Respectively, and types of resources are a lot.

The character’s skills are growing as you use. Instaspin Casino That is, if we hit a lot with a spear, then it will be pumped, you can hang a variety of passive amplifiers on it.

Some of the things are created directly in the inventory, and more complex things will have to be made at special production stations, such as a forge or a workbench.

Of course, there is also construction. It seemed to me more weak than in Conan Exiles. The reason is simple – here you can not climb on any objects. As a result, it is not a fact that it turns out exactly what I wanted initially. Especially if the building is at least two floors high.

It should be noted that in the release trailer a group of fighters crawls on a vertical rock. Is it in reality or made for a beautiful picture – it’s hard to say. At the 30th level of the hero he does not yet know how to climb.

Next to your possessions, you need to put a flag of territorial property. Otherwise, the buildings (theoretically) will collapse over time. In solo-game, I really did not notice this. I defeated for three days in the evenings, and the banner lives for two days. So even when I went on the third day, there was no flag, and the construction turned out to be intact.

I noticed a small problem, almost the same as I watched in Palworld. Grass sometimes sprouts through the foundation.

The world of the game is very nice, but it seemed somehow empty or something. In general, it seems that the game is imprisoned for a multi -user regime.

Thanks to the local travel system (teleport to any point on the map), it was possible to inspect almost the entire larger location, even the burlo of the volcano visited. And the maximum that I saw, these are small villages with bandits. However, these enemies are quite dangerous and fell my hero from a pair of blows.

A whole zoo is scattered around the world: foxes, wolves, rhinos and even elephants. Beasts pile in their habitats. Some of them can be caught by traps, and some to saddle and ride them.

It seems like – there are legendary bosses. I never found a single one. Apparently it is necessary to explore the card more thoroughly. One thing is clear – at every step they do not meet.

Already at the end of my races, I wondered. Why do part of the resources not regenerate in the world at all? For example, when the hero was on the beach, he collected all the pebbles on a large site. In three days they never appeared again.

Began to delve into the server settings. There are a lot of them. Found the speed of regeneration of various basic resources. By default there is a number 1, set more. Let’s see if these stones will return.

The game has survival elements. The hero has endurance, maximum tolerated cargo, system of satiety.

You need to eat constantly, and for this, cook food at the stake or more advanced stations. Food will also be required to feed their assistants.

In the vastness of the world, there are NPCs who will agree to enter our team. As a rule, for hiring it is necessary to give them food. Such units can be assigned to work in production.

Conan Exiles is one of my favorite games, so I almost immediately saw parallels with it in Myth of Empires. The Chinese version seemed worthy, but not reaching the original. Alone here is still empty.

But in a multiplayer game there is almost a real war for these lands. Those who succeed will become emperors, will be able to command whole provinces. There is a guild system here. Significant online, about 30k people spin. Today they promised to make another 2 PVP and 4 pve servak.

And, finally, an important point. The game has a Donat system for obtaining skins, chests with them. And what I really liked – once at some time they give out a free chest for free. Keys for opening are not needed, and the boiled skin can even be sold on the trading platform. For example, I took out a hat at a price of about 20 rubles, it is quite pleasant.

all-dorogs-vav-v-rim-2

All roads lead to Rome.

This time I want grand-mondial.co.uk to introduce you to the strategy from Paradox Interactive published on April 25, 2019. I remember I was waiting for this strategy from the announcement as soon as I saw an advertising video. Not because I love Paradox Interactive strategies, frankly, they quickly lead me their meticulousness. I tried both the strategies of this studio and about the Crusades and about the “era of the warring provinces” of Japan, but many icons of the game and a huge number of texts with a practically non -changing appearance of the map that hangs before my eyes brought me boredom.
The game of Rome attracted me by the fact that first of all she was about the formation of Roman rule. I want to show you this era with my own eyes. Why exactly she attracts me.
****************************************************************************M

It is always interesting to be at the origins of something true? With your own hands, brick behind a brick fold the wall and watch how it grows, and then folds into a beautiful building.
So the “Emperor” transfers us at a time when the name of Rome has not yet thundered around the world. Rome is still in the vastness of territories, its influence and management is not distinguished among hundreds of cities-states. 304.n.e.
The era of the expansion of Greek cities has long been forgotten, the Trojan war has long died out and recalled only in legends, their colonies have long gained independence, or joined more powerful kingdoms.
The famous campaigns of Alexander of Macedon, who laid the final end of Greek rule and united many peoples into a huge Macedonian state, only died out. But the kingdom of Alexander with his death scattered into thousands of grains of sands, leading continuous wars among themselves. So Greece and the kingdom of the Arabian peninsula are weak opponents to the future Rome.
In northern Africa there is a huge and rich city of Carthage. Carthage conducts trade with many cities on the Mediterranean Sea, its huge fleet, commercial and military, controls the entire Mediterranean. Carthage is not only the shopping center of the ancient world, it is also the Center for Arts and Education. The richest, educated and enthusiastic and sophisticated in arts and music live in Carthage. And this titanium with all its power stands on the way of future Rome. Rome has only one advantage over this mastodont of the ancient world. Carthage is a city of trading people, military affairs here are far from being held. Any wars Carthage leads gold. His army is only mercenaries how to pay for anyone who pays without their state.
Rome at this time only takes the first steps to its future. He was lucky to arise on trade routes. Rome is located between the north and the south of the Appeninsky Peninsula. In the north, the Etruscan kingdom is rich in mineral and various goods, and the south of Italy is rich in grain and bread. And there is an active trade between them, at the crossroads of which Rome arose. He is rich at the expense of this trade.
Rome has already thrown off the shackles of Etruscan power. Etruscan beliefs and culture, which is considered by historians to lower culture, no longer gravitates over Rome. Rome dropped the Etruscan gods from their pantheons and expelled the last Etruscan king. Now in Rome stone bridges, stone buildings, previously prohibited by the Etruscan religion are built in Rome (the Etruscan religion forbade the construction of stone buildings, the bridges for a long time were wooden and expensive clay. They were blurred annually and were brought into disrepair by Tiber) Drunk wine in a Greek manner is drunk, and more and more Rome is imbued with fraternal Greek culture. Greek things are fashionable. Meanwhile, the Etruscan traditions remain, to conduct games with a spear throwing, archery, throwing rings at the gallop and others, which were prototypes of future Olympic Games.
Management in Rome differs from management in tribes and nationalities. The king is expelled in Rome, and the Old Divine Cities are engaged in management. This is called the Senate. Many tribes have a Senate, this is not the invention of Rome. But in Rome there is also the power of the national assembly. Everyone who has Roman citizenship can vote for important decisions in the life of the city. True, the vote is far from equal. Plebeians have 1 vote per 100 people, but each horseman has its own voting right.
Rome already has its own professional army, which was able to win several tribes. And the fact that the army is professional and consists mainly of Rome citizens.
Most of the cities around Rome are already absorbed in them. They are his tributaries, and Rome promises them their patronage. A small part of the rulers of these cities and tribes have “cartridges” in the Roman Senate. Personal patronage in Rome is still poorly common, but already taking place. This will later play a decisive role in the Punic warriors, in which Carthage will not be able to persuade these tribes to fight Rome.
And just at that time of the young Roman Republic, the player is offered to try on a purple toga, sit in the Kurulny chair as a consul of Rome to start the game.

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